How much mf diablo 2
This site makes extensive use of JavaScript. Please enable JavaScript in your browser. Live PTR. Classic TBC. Report Links. Table of Contents Quick Facts. The rest of the guide uses the term "Magical items" for items that can roll as Magic, Rare, Set, or Unique. If an item appears Magic in blue, that's referring specifically to an item of that quality. Comment by Pzyho Magic Find from your merc, doesn't get converted over to yours.
It is whoever gets the killing blow. Merc or another player, doesn't play any particular role at all. Very popular MF area. Generates as level 85 in Hell with no Cold Immunes.
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Please review our Screenshot Guidelines before submitting! Simply type the URL of the video in the form below. In other words, similar to Gold Find , MF has a direct correlation to better gear being found.
There are a few things to know that will help towards understanding how MF really works. Even though as a rule of thumb better gear will drop, there are factors that are more important towards finding what you are looking for. The core concept of Magic Find is contained within the following list:. Since MF is an attribute, it can occur on gear, but does not have to. In turn, it may very well happen that a piece of equipment that has MF will reduce your offensive, defensive or evasive capabilities compared to a piece of equipment without MF.
To make Magic Find a profiting tool, the main concern should be whether or not it is affecting your kill speed or your survivability. Simply put, MF is worth nothing if you can't kill fast enough or you are dead. To use MF to your advantage, make sure you can kill relatively fast without dying while getting as much MF as possible. It is a balancing act to get it absolutley perfect, but most likely someone who takes the time to plan out the gear properly will get it right without ever feeling like they neglected either survivability, kill speed, or MF.
Every class can use MF, but characters that kill more monsters find more items. That is why MF characters should be built around the concept of a quick killing character. Usually this means classes with strong offensive magical skills will beat classes with strong melee skills in terms of killspeed, unless the problem of immune monsters isn't solved.
One absurd deviation of this is the use of an Item Find Barbarian. He excells at his job if he is strong enough to kill the Travinical, since he can make non-boss corpses drop items twice. All monsters have a prescribed Treasure Class and an alloted number of items that can be dropped after a kill.
This means, before you kill a number, it is already possible to predict what wont drop and how many items will drop. Using this to your advantage, you can plan out which monsters you want to go after in order to get the best benefits of using MF.
For Example:. In a counterarguement against what was just explained however, one can be equally as lucky by a simple application of another factor: for each monster you kill, your MF is made use of. But I don't know how much more I should add to her? Fabian Diabloii. Re: How much MF is enough? I'd say MF is enough. That said, more can't hurt as long as it doesn't slow down kill speed.
Usually, I read people saying you should aim for with a magic finder, and add more if you can. Don't stress about replacing those cold facets with Ists, I say. For serious MF runs I would not go under or Every bit counts. I don't like that. All of those could be my Webs or Griffons. And I don't think that you have to compromise your killspeed for MF. I know this gear is not available for just anyone but it gives you massive MF, fast killspeed and great survivability.
He rarely fights back vs blizzard sorceress. Bugzy Diabloii. My statistical mind is telling me kill speed and thus mobs killed is going to make more of a difference than MF.
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